<aside> 📌 Documentation by April LaRosa
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Table of Contents

The DePaul Art Museum (DPAM) is “connecting people through art and ideas, while promoting the voices of marginalized artists and communities.” The objective of this capstone is to aid DPAM in their mission to form meaningful connections through art and creative expression, with a focus on social justice. We aim to identify and design solutions within this scope that will provide the museum with the support and means necessary to achieve their purpose.
The design research methods utilized will place users and the community at the forefront, prioritizing empathy, accessibility, and inclusion.
Design brief: Reimagining museum education
Initial Meeting with DPAM Staff


The following principles are used by designers to ensure our work is ethical and just, focusing a lens on the issues faced by our communities.
Read the Principles — Design Justice Network
It’s important to talk with potential stakeholders (influential people/orgs/etc.) to get insights about design considerations. We want to know about the relationships, interactions, and needs of those involved in order to understand the impact our design will have.
UXD 394 Stakeholder Mapping_2023-01-14_17-24-52.pdf
In class, we discussed insights from our stakeholder interviews and started to identify what the most prominent issues/opportunities for improvement were. From there, we generated the following list of questions to help guide ideation for design solutions:
Presentations: Josh Tsui and Toni Witt
<aside> 📌 April LaRosa, Caroline Rumani, Chloe Villanueva, Emily Urbina, Vanessa Nwosu
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There were a few different areas my team and I decided to explore regarding a virtual experience that incorporates the permanent collection. Resources, notes, etc. can be found in the following pages:
We are interested in creating a fun, interactive experience to help showcase pieces from DPAM’s permanent collection. The flow begins with an interest-based personality quiz, making the 4,000 piece collection more approachable, and then leads into to a customized virtual tour based on those quiz results. To give users a digestible endpoint, a virtual brochure will be available to download, featuring a summary of their ‘visit’ and some sort of call-to-action. The following deck walks through our concept in more depth, including functional concerns.
