Josh Tsui
Director of Innovation at DePaul’s Jarvis Student Center for Innovation and Collaboration
- Location-based experience design & installations with experiential agency (EDGE)
DC-based space
- Screens with information related to view directly outside windows—> arranged around the circular structure to aid visitor flow
- Interactive virtual ‘ride’ to experience aerial view of city
- ‘Holographic’ video to educate about important historical figures
Stadium experience
- Guided tour of the stadium, experiences that differ from its traditional game-day usage
- AR photo-booth with players
- Tunnel run with photo ops
Challenges
- Unable to perform some user testing before receiving/installing equipment, due to off-site central office
- Cumbersome maintenance/updates
- Football players who are often traded out
- Expensive technologies are harder to update
Other Notes
- Museum app downloads are extremely low
- best to use a web app for easier updates/more accessibility
Toni Witt
Founder of Cosmo Labs, creative agency
AR technology
- AR = Next major computing revolution
- Logical ‘next step’ in the progression of computing technology
- Examples: Google Maps walking directions, Pokémon Go
- Often described as ‘immersive experiences’; many people don’t know what AR is and might be turned away
Tools for building web AR
- 8th Wall (Starter $9/mo)
- A-Frame, Babylon.js, Three.js
- data tracking —> need to put in google code snippet
- more code-heavy in general
- Zapworks (Starter $68/mo)
Other web AR notes
- WebGL = JS API for 3D models/illos on the web
- Keep it low-poly to manage load times; stylized content works well
- App based AR tool
- Overly (higher barrier, since users have to download)
Experience types
- World tracked (software recognizes planes in real world to attach content)
- Image tracked (software recognizes targets/hotspots to attach content)
- Face tracked (ex. snapchat filters)